About danish2 - Download danish2 (4078 bytes)

In this collection I began to make the levels work more appealing. I tried to make them so the player could easy overlook them but at the same time surprised in how they were to be solved or how they looked.

Instead of commenting on each level I will describe how an observation of the behavior of the objects in Kye can come to use in levels.

My husband and I observed that the initial placement of the "active" blocks determine the order in which their operations are calculated. Take e.g. this example

The is "born" before the and the . When the has pushed the up, and the program starts on a new round of calculation, the will be calculated before the , and it is posible for the moster to escape through an open "door".

The is "born" after the and before the . So it will always be calculated after the has fallen down, and thus the "door" will always be closed for this monster.

We have used this feature in some of our levels, e.g. ANIMAL TRAINER. This fact, the the "time of birth" determines the behaviour, could almost make people that dont know belive in astrology.

Another way of using "the time of birth" I have used in YES. In this level the second animal is been put in prison in the first split second, because "the time of birth" else would make it impossible to get the diamond without putting the animal lose -- try to work that out!